Three suits and seven honors
Characters, Bamboo, and Dots run from 1 to 9. East, South, West, North, Red, Green, and White are honor tiles.
See all 34 tile facesChinese Mahjong is played by four people who build a hand by drawing one tile and discarding one. A common winning shape is four melds and a pair, using sequences, triplets, or Kongs. The shared structure is simple; scoring, Flowers, dealer rules, special hands, and minimum requirements depend on the named ruleset.
Learn the common turn structure first, then name the scoring rules before comparing points.
Characters, Bamboo, and Dots run from 1 to 9. East, South, West, North, Red, Green, and White are honor tiles.
See all 34 tile facesA normal turn gives the active player a fourteenth tile. Keep what improves the hand, then discard one tile so play continues.
A Chi is a suited sequence, a Pong is three identical tiles, and a Kong is four identical physical tiles counted as one meld.
Take the next wall tile unless a legal call has moved the turn to you.
Decide whether the new tile completes a win, improves a group, or should be released.
Place one tile face up. Other players receive only the claim opportunities allowed by the chosen rules.
| Question | Why it matters |
|---|---|
| 136 or 144 tiles? | Flowers and Seasons may be used, replaced, and scored differently. |
| Which hands are legal? | Special hands and local restrictions are not universal. |
| What is the minimum? | MCR uses an eight-fan minimum; other tables may use points, doubles, fan, or no minimum. |
| How does the dealer move? | Repeats, draws, and match length vary by ruleset. |
| Who pays whom? | Self-draw and discard-win settlements can differ substantially. |
Use transparent training points while learning tiles, turns, calls, and the standard hand shape.
See beginner practiceBuild toward a legal hand worth at least eight qualifying fan and keep Flowers outside that minimum.
Read the MCR scoring guideHong Kong, Sichuan, Taiwanese, Riichi, and American Mahjong each need their own explanation and should not inherit MCR claims.
Product behavior is checked against the current immahjong Beta. Independent references below support the broader game and rules context.
Independent context for the four-player game, its draw-and-discard rhythm, tile set, and meld-building objective.
European Mahjong AssociationMahjong Competition Rules (MCR)A named competition ruleset showing why scoring claims must be attached to a specific Mahjong family.
No. Chinese Mahjong is a family of regional, household, and competition rules. Many versions share the same suits, honors, draw-and-discard rhythm, calls, and common winning shape, but tile count, Flowers, dealer behavior, legal hands, scoring, and minimum requirements can differ.
A common core set has 136 tiles: four copies of 34 faces. Many physical sets add four Flowers and four Seasons for 144 tiles. Whether bonus tiles are used depends on the chosen rules.
Players commonly hold 13 tiles. The dealer begins the first turn with 14 and discards one; later turns normally draw one tile and discard one, temporarily returning the active hand to 14.
The standard shape is four melds plus one pair. Melds can be three-tile sequences or matching triplets, while a Kong is four matching physical tiles that still counts as one meld. Named rules may also allow special hands.
Chi normally claims a suitable discard from the player immediately before you; Pong, Kong, and Hu can generally use an eligible discard from another player. Exact claim priority, timing, and restrictions belong to the selected ruleset.
Start with the interactive course, then practice the same decisions against three patient bots.